Midtown Madness 2 uses Direct Music audio segments for in-game music and with the help of Dummiesboy, a senior member of the Madness community at mm2x, I (BIGzee) was able to bring together a simple scratch made segment and DLS Collection to get it working in MM2. See below, the story (not that big of one ;P) in the Forum link of how I got it working.
What is all this Direct Music sham ?
Microsoft's DirectMusic is a deprecated component of the Microsoft DirectX API that allows music and sound effects to be composed and played and provides flexible interactive control over the way they are played. Architecturally, DirectMusic is a high-level set of objects, built on top of DirectSound, that allow you to play sound and music without needing to get quite as low-level as DirectSound. DirectSound allows for the capture and playback of digital sound samples, whereas DirectMusic works with message-based musical data. Music can be synthesized either in hardware, in the Microsoft GS Wavetable SW Synth, or in a custom synthesizer.
Read about the discovery and how I got it working, in the Forum topic dedicated to this. Post below, your concerns over this and what you feel about it.
Read about the discovery and how I got it working, in the Forum topic dedicated to this. Post below, your concerns over this and what you feel about it.